#ifndef GAME_H_
# define GAME_H_

# include <stdlib.h>
# include <stdio.h>
# include <SDL/SDL.h>
# include "../../include/SDL_image.h"
# include "wm.h"
# include "screens.h"
# include "matrices.h"
# include "towers.h"
# include "ennemies.h"
# include "mouvement.h"
# include "astar.h"
# include "wave.h"

void draw (s_object *object);

#endif /* !GAME_H_ */
